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BaseModeUnoccupiedVehicleUpdated Event
Occurs when the OnUnoccupiedVehicleUpdated(BaseVehicle, UnoccupiedVehicleEventArgs) callback is being called. This callback is called everytime an unoccupied vehicle updates the server with their status.

Namespace: SampSharp.GameMode
Assembly: SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.7.6221.37952
public event EventHandler<UnoccupiedVehicleEventArgs> UnoccupiedVehicleUpdated


Type: SystemEventHandlerUnoccupiedVehicleEventArgs
This callback is called very frequently per second per unoccupied vehicle. You should refrain from implementing intensive calculations or intensive file writing/reading operations in this callback.
See Also