﻿Vector3 Methods  Vector3 Methods

The Vector3 type exposes the following members. Methods
NameDescription  Barycentric
Creates a new Vector3 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 3d-triangle.  CatmullRom
Creates a new Vector3 that contains CatmullRom interpolation of the specified vectors.  Clamp
Clamps the specified value within a range.  Cross
Computes the cross product of two vectors.  Distance
Returns the distance between two vectors.  DistanceSquared
Returns the squared distance between two vectors. DistanceTo
Gets the distance to another Vector3.  Dot
Returns a dot product of two vectors. Equals(Object)
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) Equals(Vector3)
Indicates whether this instance and a specified object are equal. GetHashCode
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) GetType
Gets the Type of the current instance.
(Inherited from Object.)  Hermite
Creates a new Vector3 that contains hermite spline interpolation.  Lerp
Creates a new Vector3 that contains linear interpolation of the specified vectors.  Max
Creates a new Vector3 that contains a maximal values from the two vectors.  Min
Creates a new Vector3 that contains a minimal values from the two vectors.  Normalize
Creates a new Vector3 that contains a normalized values from another vector. Normalized
Creates a new Vector3 instance with the components normalized to a single unit.  Reflect
Creates a new Vector3 that contains reflect vector of the given vector and normal.  SmoothStep
Creates a new Vector3 that contains cubic interpolation of the specified vectors. ToString
Returns the fully qualified type name of this instance.
(Overrides ValueTypeToString.)  Transform(Vector3, Matrix)
Creates a new Vector3 that contains a transformation of 3d-vector by the specified Matrix.  Transform(Vector3, Quaternion)
Creates a new Vector3 that contains a transformation of 3d-vector by the specified Quaternion, representing the rotation.  TransformNormal
Creates a new Vector3 that contains a transformation of the specified normal by the specified Matrix.
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