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BaseModePlayerUpdate Event
Occurs when the OnPlayerUpdate(BasePlayer, PlayerUpdateEventArgs) callback is being called. This callback is called everytime a client/player updates the server with their status.

Namespace: SampSharp.GameMode
Assembly: SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.7.6221.37952
public event EventHandler<PlayerUpdateEventArgs> PlayerUpdate


Type: SystemEventHandlerPlayerUpdateEventArgs
This callback is called very frequently per second per player, only use it when you know what it's meant for.
See Also